Brutal Doom Map Packs

  1. Brutal Doom Map Packs Minecraft
  2. Brutal Doom Map Packs 1.8
  3. Brutal Doom Map Packs 1.8.9

From DoomWiki.org

Alright, I only recently learned from a friend that 3.0 was long-awaited, and I gotta say, this is goddamn impressive. This mod is fun as hell. Brutal Doom V17 (Completely intact)-Doom Center 2 (Mostly unmodified wad included)-AbandonedRig.wad (appears in trailer, but nowhere in game)-Lunatic.wad (appears in trailer, but nowhere in game)-Zblood+ (All monsters and weapons, some maps, some props, some items)-Action Doom 2 Urban Brawl (All weapons and some sprites).

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Brutal Doom 64 is a gore-themed modification for GZDoom and Zandronum, currently being developed by Marcos Abenante (Sergeant Mark IV). The mod features new graphical effects such as smooth weapon animations, glowing particles and realistic lighting, recoil and 'earthquake' effects onscreen, 3D blood animations, and more. Unlike Brutal Doom, this modification does not contain fatalities, focusing more on Doom 64's horror atmosphere. Brutal Doom 64 is compatible with The Ultimate Doom, Doom 2 and Final Doom.

Features[edit]

  • Revised weapon sprites
  • New weapons (such as a laser gun)
  • Enhanced enemy AI
  • Revised Doom 64 maps
  • Two player classes: 'Classic' (for the original gameplay experience) and 'Tactical' (includes an assault rifle, reloading mechanism, and possibly sprinting)
  • The classic enemies (such as the revenant). Arch-viles will most likely be not included.
  • New enemies (such as the Hell hound)
  • 64-player multiplayer support: co-op, survival co-op and deathmatch
  • Most content that was cut from Doom 64
  • New sky backgrounds

Weapon changes[edit]

  • Fists: No executions when using a Berserk Pack.
  • Chainsaw: Now has ammo and increased damage as of version 2.0.
  • Pistol: Increased firing rate and damage.
  • Shotgun: Pump action based on Doom's shotgun. Now shoots 10 pellets per shot instead of 7 therefore increasing damage.
  • Super shotgun: Break action, based on Doom's super shotgun. Increased damage. Alt-fire fires one barrel
  • Assault Rifle: An automatic weapon with a high fire rate and DPS, spread dramatically increases over prolonged periods of fire.
  • Chaingun: Longer barrel and a faster firing rate allowing for high DPS out to longer ranges.
  • Rocket launcher: Rockets are affected by gravity over long distances.
  • Plasma gun: Unknown.
  • BFG 9000: Now deals splash damage, it is possible to kill yourself using it. As of version 2.0, it's mechanics were reverted to fire off hitscan tracers after the projectile explodes.
  • Unmaker: Now has its own ammo system. Converted to a semi-automatic railgun-esque weapon with each shot dealing dramatically high damage depending on how upgraded it is.
  • Lasergun: Concentrated beam weapon that delivers consistent damage.

Enemy AI changes[edit]

  • Zombieman: New sprites showing a pistol.
  • Shotgun Guy: Unknown.
  • Heavy Weapon Dude: Appears as a rogue red marine wielding a chaingun.
  • Imp: Increased walking speed and fireball speed. Possibly increased fireball damage and faster melee attack.
  • Nightmare Imp: Extremely fast. Invisible until it is stops moving or is idle. Possibly faster attack sequence.
  • Pinky: Faster walking speed and attack sequence.
  • Spectre: Faster movement. Invisible until it is stops moving or is idle. Possibly faster attack sequence.
  • Cacodemon: Unknown.
  • Hell Knight: Unknown.
  • Baron of Hell: Unknown
  • Pain Elemental: Unknown.
  • Lost Soul: Flame glows an orange aura.
  • Mancubus: Unknown.
  • Revenant: Slow and fires two rockets. Made from the early Revenant model shown here: http://romero.smugmug.com/Video-Games/The-Archives/i-8djkVsC/1/L/model_revenant-L.jpg
  • Arachnotron: Faster.
  • Spider Mastermind: New sprite that looks like a larger Arachnotron with a skull based face. Armed with two Super Chainguns as opposed to one.
  • Cyberdemon: Fires rockets more frequently.
  • Mother Demon: Unknown.
  • Hellhound: A two-headed giant skinless dog that is fast and spits two fireballs, one from each head.

External links[edit]

Retrieved from 'https://doomwiki.org/w/index.php?title=Brutal_Doom_64&oldid=224149'

Doom fans, here is something for you today. Modder ‘SGtMarkIV’ released the new V20b version of his amazing mod for Doom, Brutal Doom. This new version of Brutal Doom will feature destroyable bodies & gib physics, as well as huge performance improvements.

Brutal doom map packs minecraft 1.12.2

In addition, SGtMarkIV the Hell on Earth Starter Pack for Brutal Doom. This pack comes with 32 new levels that were specifically designed for Brutal Doom.

Do note that this pack does not work with Doom 1, Ultimate Doom or Freedoom Phase 1. You will need either Doom 2, Final Doom or Freedoom Phase 2. You should also set Doom 2 as the IWAD and the Starter Pack as a pwad.

Those interested can download Brutal Doom V20b from here and the Hell on Earth Starter Pack from here.

Have fun!

Brutal Doom Map Packs Minecraft


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Brutal Doom Map Packs 1.8


Watch this video on YouTube

John Papadopoulos

Brutal Doom Map Packs 1.8.9

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email