Total War Warhammer Free Company Militia

Overview
FactionEmpire
CategoryClose-Quarters Infantry
Unit size90
Recruitment
Cost (MP):500 (450)
Turns:1
Upkeep:110
Statistics
Health:61
Leadership:55
Speed:36
Melee attack:28
Melee defence:25
Charge Bonus:14
Weapons
Melee
Weapon Damage:21
Armour-Piercing Damage:7
Melee Interval:4.2 s
Range:1
Ranged
Missile Damage:12
Armour-Piercing Missile Damage:2
Reload Time:8.1
Ammunition:18
Range:90
Protection
:18.75%
Attributes
  • Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide (forest): This unit can hide in forests until enemy units get too close.

Unit DLC's - Elite Units of America - Elite Units of the East - Elite Units of the West - Special Forces Units & Bonus Content - Free Units My Favourite Fighting Arm. What is your favourite of the Empire: Total War fighting arms (or combat arms). For Total War: WARHAMMER on the PC, Empire Building/Recruitment Guide by DeltaOperator. (+3), Armoury (+1), Exemplar (+3) Free Company Militia are not mentioned. New DLC and more free content coming to Total War: Warhammer. August 24, 2016. The zealous Flagellants and versatile Free Company Militia whilst the Vampire Counts forces will be reinforced.

Free Company Militia is a Empire missile infantry unit. These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.

Description[edit | edit source]

Whilst state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad hoc regiments of militia who are recruited, willingly or not, to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. Many militias are formed of townsfolk and villagers levied from the local countryside – brave men standing ready to defend their homes and families against the monsters and beasts that constantly threaten them. Other militias are bands of mercenaries, bandits or other curs used to living by the strength of their sword arm, hired or pressed into service.

Abilities[edit | edit source]

  • Fire whilst moving: This unit can fire while on the move.
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  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
War

Strategy[edit | edit source]

Free Company Militia are a versatile ambusher infantry unit that can survive in melee better than most missile infantry. Their purpose is to attack from the flanks, pouring in damage to enemies being held down by state troops. They can also be used to fend off harassing units like hounds or light cavalry with their missiles and decent melee stats. Their ranged pistol attack is very ineffective very heavy armor.

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Legendary LordsKarl Franz · Balthasar Gelt
LordsBoris Todbringer · General of the Empire
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MountsWarhorse · Barded Warhorse · Imperial Pegasus · Imperial Griffon
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The Grim and the Grave paid DLC
Legendary LordVolkmar the Grim
LordArch Lector
MountWar Altar of Sigmar
UnitsKnights of the Blazing Sun · Free Company Militia · Flagellants
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Added free in The Amethyst Update for Total War: Warhammer II
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